Traditional Dialog System

Image of the Dialog System

The Traditional Dialog System mimics dialog interfaces of classic games.


  • Ability to set Characters, who can have Names, Portraits, and Expressions.
  • Has toggleable auto-progress, so that the Dialog can run by itself.
  • Supports TextMeshPro tags (bold, italics, etc).
  • Uses the Animator to set Dialog Positions.
  • Ability to set Dialog display method. By default, fades in text as they display.
  • User, if they want, can progress textboxes on their own via Input.

The .gif below gives a demonstration of the system in action.

Demonstration of the Dialog System