Tunnel Vision

A game made for a Game Jam in 72 hours (theme: Tunnels). A Geometry Wars-like shooter where the camera zooms in on your fire rate.

The idea of the game comes from the gaming term of the same name, where a player becomes so focused on what they are doing that they lose awareness for their surroundings in the video game environment.

Thus, as long as the player holds down the fire button, the camera will continuously zoom. Releasing the fire button will reset the camera zoom level.

Art assets created using Inkscape.

Sound Effect assets created using SFXR.

Music assets created using LMMS.

Play Game
Engine: Unity2D
Theme: Tunnels